Snow Simulation
For my first semester at BU we had to research a simulation subject and build a simulation. For these projects I choose to research and build a snow and rain flurries simulation.
The result was a particle based snow and rain system were the wind was simulated using a Lattice-Boltzmann grid. The user can choose the particle type, wind vector, and amount of particles. In the wind field the changing wind vector will only be applied on the boundary nodes and the other nodes will be influenced by these nodes over time. This will result in effects like wind gusts.
This snow and rain simulation was based on the paper Real-time snowing simulation by Wang et al. It was done in C++ and openGL using the ngl library.
Wang, C., Wang, Z., Xia, T., & Peng, Q. 2006. Real-time snowing simulation. The Visual Computer, 22(5), 315-323.
The result was a particle based snow and rain system were the wind was simulated using a Lattice-Boltzmann grid. The user can choose the particle type, wind vector, and amount of particles. In the wind field the changing wind vector will only be applied on the boundary nodes and the other nodes will be influenced by these nodes over time. This will result in effects like wind gusts.
This snow and rain simulation was based on the paper Real-time snowing simulation by Wang et al. It was done in C++ and openGL using the ngl library.
Wang, C., Wang, Z., Xia, T., & Peng, Q. 2006. Real-time snowing simulation. The Visual Computer, 22(5), 315-323.