Houdini Procedural Garden
The goal of this project was to build a digital asset in Houdini that can create procedural garden. With the digital asset the shape, size and lay-out of the garden can be controlled. Beside the default path any curve can be used as the input for the path as you can see in the video. All geometry on the path will be deleted. The other inputs decide the areas of the flowerbeds, grass and shape of the pond. Trees can be placed along the path and all the geometry can be exchanged.
*video coming soon*
*video coming soon*